![]() THIS OLD MEASURE FOR STEAM!įor example, it published my "public cfg". "Some people complained about the incorrect work of the variable fps_max, for example, when using a fps_max 100 the calculation of the number of frames per second (100.5 / sec., Instead of 100) is wrong." To do this, record enough fps_max 99.5 in the configuration file or the console ". It allows you to adjust the slow motion models, except for overvoltages. To use the value of more than fps_max 100+, rotate the first variable fps_override 1. Now, fps_max, the maximum value is not limited to 100 frames per second. "Some have complained about the incorrect performance of the fps_max variable, for example, if fps_max 100 is used, the number of frames per second is incorrect (100.5 cd / sec instead of 100.) To do so, simply type fps_max 99.5 in the configuration file or console. It allows you to correct the slow movement of the models, excluding jumps and sudden rises. ![]() ![]() ![]() To use a value greater than fps_max 100+, first enable the variable fps_override 1. Now the maximum value of fps_max is not limited to 100 frames per second. ![]()
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